2016 VCV Conference details

Update your skills, network and be inspired at VisCon 2017
VCV Annual conference Friday 24th & Saturday 25th November
Swinburne University of Technology, Hawthorn
More details coming soon

Update your skills, network and be inspired at VisCon 2017
VCV Annual conference Friday 24th & Saturday 25th November
Swinburne University of Technology, Hawthorn
More details coming soon

Update your skills, recharge your ideas and refresh your mind
VCV Annual conference Friday 6th & Saturday 7th November
BOOKINGS CLOSED FRIDAY 30TH OCTOBER
SORRY, BUT NO MORE BOOKINGS WILL BE TAKEN FROM THIS DATE
Swinburne University of Technology, Hawthorn
Swinburne University of Technology, Hawthorn is the venue for this year's VCV Annual Conference. Teachers will get to enjoy the new design facility located on Burwood Road in Hawthorn.

Samples of work that will be explored in the Marker Rendering and Wacom Tablet workshops at the VCV Annual Conference on Friday 19th July and Saturday 20th July 2013. Booking details below. Ali Jafari is a Transportation Designer who also lectures at Swinburne University.

SA1. 3D Printing. Mathieu Lewis and Nathan Loutit
Hearing about the pros and cons of 3D printing, the difference in printers and technologies, basic 3D CAD modelling and actually printing parts.
Level: All
Ability: Any
SA2. New ideas year 7-10. Kathryn Hendy-Ekers
A workshop designed for new teachers, or teachers looking for new ideas to engage years 7-10. With a focus on the Victorian Curriculum standards, this workshop will provide hands on experience and take home resources. Teachers are encouraged to bring along units of work to share as well.
SA3. 1 and 2 point perspective drawing. David Morrison
This workshop will look at strategies and skills required to introduce perspective drawing in Years 7 and 8. The one point perspective grid system and an understanding of enhancing two point drawings to place objects in environments will be explored
Level: Beginners and those looking for middle-school applications
Ability: No previous knowledge required
SA4. The Cubby Challenge. James Taylor
Each year, Kid’s Under Cover run the Cubby Challenge, which is exhibited at the Melbourne Flower Show. This year, James used this as a focus for a six-week, year 10 architectural unit. In this hands-on workshop, James will demonstrate tasks he uses with his students, from idea generation to concept model making and refinement with architectural drawing. Participants will be supplied with a wide range of notes and resources and tasks ready to use in the classroom.
Level: Years 9 - 11
SA5. Industrial and Environmental design fields – 2 fun instrumental tasks for year 10. Kate Murray
A combination of instrumental drawing techniques and manipulation into vector graphics for freehand and digital presentations.
One hour of isometric vector food/objects
One hour to create two point perspective initials and architectural details – and explanation of creating a vector graphic of the design.
Same process – different objects/fields/outcomes
Attendees should bring a USB
SA6. Digital package design and rendering. Darren Smith
Create a design using Adobe Illustrator and apply it to a 3-dimensional object, using the perspective tool in Illustrator
Level: 9-12
Ability: Basic knowledge of Illustrator and Photoshop
Levels 9-12
SA7. Pencil to pixel. Peader Thomas
Graphic illustration process from research and sketches through to Photroshop digital colouring and rendering in 2D. Teachers will develop their own character design and then will be shown how to digitally render and bring their creation to life. The workshop will cover – character development techniques, line illustration techniques, setting up Photoshop files correctly, using layers for digital colouring and adding texture effects through masking layers.
Level: 8-10
Ability:Intermediate photoshop skills, any level of ability with illustrator
SA8. Illustrator – The Spoon Brief. Jacinta Patterson
Project Spoon – Unit 2 Area of Study 1: Industrial Design
Technical drawing conventions, generating ideas, Adobe Illustrator, prototyping and groovy vectors all in the one workshop. The spoon project is a unique approach to delivering Unit 2 AOS 1 and could also be incorporated into Unit 3 AOS 1. Participants will generate ideas and then focus upon creating vector images in Adobe Illustrator. Directions for prototyping will be included.
Level: Year 11
Ability: Beginner – Intermediate skills in adobe Illustrator
SM9. Do it with models . Darren Naftal
Architect and former professional model maker Darren Naftal, will guide you through his years of experience, sharing:
SA10. Adobe Illustrator – elements and principles. Miguel Araujo
A year 11 task that encourages students to electronically explore, aesthetically consider, refine and evaluate the elements and principles of design using Adobe illustrator. The workshop focuses using various Illustrator tools and navigating the electronic platform to produce an effective visual communication.
SA11. Scaffolding for Creativity. Hilary Senhali
Students want to go straight to making their final presentation. The Visual Diary Guide is designed to disrupt this and teach an appreciation of the process.
In this workshop you will step into the student’s shoes by doing many rapid visualization drawings using idea triggers. With a focus on process, you will learn strategies when facing the blank page; learn that some ideas take time (nurturing a slow hunch.) You will make observational drawings with a focus on form. Practice iteration and idea visualization. Develop strategies to cross-pollinate ideas and finally practice idea selection
Level: Yr 7/8
Conference session details: Friday morning | Friday afternoon | Saturday morning | Saturday afternoon
FM1. Drawing architectural floor plans with Adobe Illustrator. Simon Barry
This practical workshop teaches the basic skills required to produce a floor plan of an architectural environment using Adobe Illustrator. Participants will learn how to use Illustrator’s drawing and editing tools to accurately measure (in scale) and draw external and internal walls of a building, and depict fixtures, such as windows, doors, flooring etc.; the application of line, colour and texture, to enhance the presentation of floor plan drawings will also be addressed.
Ability: Participants will have an advantage if they’ve had previous experience using Adobe Illustrator.
Please bring along a USB memory stick.
FM2. Marker Rendering. Mark Wilken
In this workshop, participants will be shown advanced rendering techniques and undertake a series of exercises using a range of product to generate outstanding visual images. Materials and equipment for this workshop has been provided by Studio Copic.
Level: All
Ability: All
FM3. Fashionista Photoshop. Tracy Hogan
Explore the magic of Adobe Photoshop for rendering your fashion croquis and costume designs, these techniques are not limited to fashion use, they are also suited to anyone interested in design and illustration. Digital templates of croquis and presentation boards will be supplied.
Demonstration and class notes will be given on:
Bring 8gb or higher usb
FM4. Going Banapples. James Taylor
Known for developing innovative approaches to middle and senior VCD classes, this year James has been teaching junior VCD and has loved every minute of it.
This workshop will cover strategies for preparing a junior VCD program, including assessment, reporting and the Victorian Curriculum. Participants will come away with a semester’s worth of tasks ready to use with years 7 to 9.
FM5. Rendering Textures. Meredith Thomas
A hands-on practical workshop. Teachers will be shown a variety of approaches for rendering fur, reflective surfaces, shadows, wood and then apply the techniques using pencils, charcoal and conte.
Level: All
Ability: Any level
Ability: Any level
FM6. Idea generation, concept sketching and brainstorming techniques. Debbie Mourtzios
Small hands on activities based around drawing and quick rendering techniques. No drawing experience necessary. How to render layouts in marker and working to a timeframe.
Level – 7-10
Ability – beginner
FM7. The Good Scissors – Idea generation using collage. Narelle Desmond
More than simply cutting and gluing bits of paper, collage is a method many design and creative professionals use to confidently construct images and communicate ideas. The Good Scissors will introduce techniques to help students create dynamic compositions and boldly alter pictorial meaning. This workshop will equip educators with trigger mechanisms to effectively assist students to generate new ideas. Although developed for senior VCD students this workshop can be adapted for any art and design subject from the middle years and up and is perfect for students with a variety of skills and abilities.
FM8. Drawing and rendering forms, textures and layouts. Connie Albanese and Cavalier Art
Informative fun session on the quality, usage and benefits of paper, paint, inks, pastels, brushes, markers and pencils. A chance to experience product during a relaxed, informative session to enable teachers to make informed decisions when purchasing art materials. There will be an experienced design teacher at this workshop who will demonstrate how to use a range of materials for rendering – concepts sketching and rendering textures.
Lots of products to try and goodies to take home.
Level: Any year level of teaching.
Ability: Any level beginner through to advanced as it is play and learn with a variety of mediums.
FM9. Introduction to coding for the Web. Paul Greenstein
This will be a brief introduction to web coding using HTML and CSS. This will be a mostly hands on session. We will actually build a simple web page from scratch during the session. We will learn about the principles of coding and also look at resources available online for further study. We will look at the required skills for professional web designers and developers.
Level: 10, 11, 12
Ability: Any
FM10. Brand and identity Design. Simone Taffe
Teachers will be creating a strategy, concept design and ideas for implementation for a brand of their choice. Teachers will then create a brief for their students
Level: All
Ability: Any
FM11. Methods, Media, Materials - an Illustration exercise. Rehanna Patrick
A fun hands on workshop - Using stimulus material, participants will explore a range of methods, materials and media to create images; discussing the effectiveness for a variety of communication needs.
Level: Year 10-12
FM12. InDesign and Photoshop for the design classroom. Sean Walsh
The workshop will demonstrate InDesign's key tools for creating industry standard layout and design. There will be an opportunity for participants to ask questions and discuss how InDesign can be used within a class room environment. The workshop will demonstrate Photoshop's key tools for creating industry standard layout and design.
Conference session details: Friday morning | Friday afternoon | Saturday morning | Saturday afternoon